Genesy
  • Welcome
  • Introduction
    • What is Genesy
    • Mission Statement
    • Why Hyperliquid ?
    • Roadmap
  • Genesy Chips
    • Overview
    • Components
    • Generation Of $GENESY
    • Upgrades & Customization (Soon)
  • Game
    • How to play ?
    • Season System
      • Season 0: Initialization
    • Play-To-Earn Mechanics
    • Future Enhancements
    • Community Features
    • Strategy & Optimization
  • Tokenomics
    • Supply Allocation
    • Sustainability
    • Earning Mechanisms
    • In-Game Economy
  • Components Price
  • More
    • Social & Contact
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  1. Game
  2. Season System

Season 0: Initialization

Season 0 is a launchpad. It defines the baseline and helps fine-tune the system for what comes next.

  • This is the first Season of Genesy.

  • Focused on introducing core gameplay with minimal risk.

  • Allows players to explore the mechanics, optimize their chips, and provide feedback.

  • No major economic shifts—just onboarding, testing, and ecosystem stabilization.

Future Seasons

Future Seasons will bring unique identities, such as:

  • Combat-Driven Seasons: Attack frequency and defense matter more. Extra points and tokens awarded for battle performance.

  • Community Seasons: In-game content and bonuses shaped by partner communities or public votes.

  • Resource Seasons: Boosted production rates, seasonal components, or temporary mechanics that alter chip behavior.

Each Season will be announced in advance and fully documented, giving players time to prepare and optimize.

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Last updated 2 months ago